![]() ![]() ![]() Well, from what I played, the game is definitely terrifying. From the animal skulls mounted on the red wall by the staircase to the overgrowths of weeds and sunflowers outside the house, those images that the original film burned into our brains years ago are all recreated in the game.īut the only way the game can truly pay homage to the film is if it captures the same type of raw terror that set Texas Chainsaw apart from so much that came before and so much that came after. ![]() The map’s resemblance to the same location from the film is dead-on. The map I played on prominently featured the Slaughter Family’s house and the surrounding farm area. The teams at Gun Interactive and Sumo Digital aren’t just fans of the film they’re fanatics.ĭen of Geek was invited to play a few sessions of the game with the devs, and their love for the film was apparent from the beginning. They even placed the sun at the precise point in the sky that it is during Leatherface’s iconic death dance at the end of the movie. They found the exact make, model, and year of the chainsaw that they used from the movie (three of them, actually) to ensure the chainsaw in the game looks and sounds just right. They traveled to the original locations in Texas to take over 10,000 reference photos. Like Keltner, the team at Gun went to incredible lengths to make sure their Texas Chainsaw Massacre game lived up to Tobe Hooper’s horror movie classic. Eventually, those sounds became the sound bed for our Texas Chainsaw Massacre game.” “I spent a year at home obsessing over how to tease out the sounds I wanted. “There’s nothing melodic about any of it,” says Keltner of the devilish machine. You think of it as a kind of “musical” instrument, with outgrowths of strings and knobs and warped strips of metal jutting out in all directions from its wooden frame, producing demonic twangs and echoes from hell when poked, prodded, and contorted in just the right way. But unlike most people, his job involved him tinkering with a strange little box called the Apprehension Engine. Had the potential to be a good watch, it wasn't, 4/10.Like most people, Wes Keltner, Studio Head at Gun Interactive, spent most of 2020 working from home. Fortunately it's not a long film, at just over ninety minutes. That scene where they all pull out their phones. The characters are just awful, Leatherface just seems so out of sorts, and as for the crows of youngsters seeking a better life, they're all just loathsome, none of them have any redeeming features. ![]() On the downside, firstly, some of the acting isn't up to scratch, at times it had the made for TV feel about it, it perhaps doesn't feel deserving of the title. Sadly the positives are few and far between, if you watch the original, and followed it up with this, you'll see what a pale imitation this is. I'll start off with the positives, visually it's superb, beautifully shot, with some great location work, and some impressive scenes, I liked the music also, it wasn't overly done. What can you say, I waited ages to see this film, I had really high expectations, kind of like those I had for Halloween 2018, only that was good, this certainly wasn't. Having been sheltered for half a century, Leatherface is back to cause more mayhem. ![]()
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